

Quickly recapping, there are four classes: Assault, that is the team tank and main damage dealer. Teamplay is the key to victory and these new characters seemed to have even more synergy than the previously revealed quartet. The four new faces on the hunters' side softened the slight disappointment at not getting to play with a new monster. Health doesn't regenerate so staying unscathed as long as possible gives the monster an advantage in the endgame. On the other hand Goliath's ability to sneak without leaving tracks proved to be one of the most valuable skills for the monster player. Rush attack is great in tight corridors and a well aimed Smash leaves enemies scattered. Its fire breath is devastating at close range and reveals cloaked hunters. The gorilla-like appearance can definitely be deceiving as the Goliath can be very fast, both running away from danger and in attacking. It may not look like it, but by Turtle Rock's standards it is an average-type monster. Saying that, you shouldn't judge a book by its cover, a turn of phrase that applies to Goliath. The only solution is to call upon a team of distinguished mercenaries and hunters to seek out and eliminate the threat, at the same time as finding out where these creatures are coming from and why they suddenly appeared. This effort to make a new home is nastily interrupted by the sudden appearance of numerous dangerous monsters that threaten to undo everything. Evolve is set in deep space on a remote planet called Shear, where humans have just began to colonise. We were lucky enough to get an in-depth look at Evolve at 2K Games' pre-E3 event in Los Angeles this month, and got also some info about the story behind the game. The time limit and the steady build up in the monster's power means that things inevitably escalate towards a dramatic and often explosive conclusion. If the hunters and the monster's objectives remain as time runs out, the hunters win the day. A single match normally lasts less than 20 minutes, and the time is ticking down for the monster. At this point the monster also gets a secondary objective like destroying a key location on the map. On the third and final level the tables are finally turned upside down and the hunters get to feel what it is like to be hunted. While on the run it can however feed on the local animal life and collect evolution points, which allows it eventually to evolve into the stuff that hunter's nightmares are made off. All it can do in the beginning is to run for its life and try to stay out of sight. F ollow him on Twitter and tell him how terrible his Rashid is.Interestingly the monster starts at a decisive disadvantage compared to the hunters. Vincent Ingenito is IGN's foremost fighting game nerd. Most exciting of all, Turtle Rock is looking to release four brand new Hunters over the course of the first two months of Stage 2’s life. Some of these changes include giving all Hunters the ability to dome the Monster, the Trapper’s new “World Scan” ability that gives the whole team a general sense of what direction the monster is relative to their position, and much, much more. The relaunch also brings a slew of gameplay and balance changes that could impact match pacing significantly. The business model isn’t the only thing changing for Evolve: Stage 2 though. Real money unlocking options will eventually be offered in the coming weeks, but Turtle Rock is still working out appropriate price points. In addition to daily challenges, and rewards for ranking up individual characters and your overall profile, characters will also be given out as rewards for logging in on consecutive days, or by completing tutorials. In an interview with IGN, Turtle Rock Studios said there would be a multitude of ways to earn Silver Keys, and to directly unlock characters and perks.
